Internet preparation   Learn to Html   Learn to Flash
  Lecture 1 - What is Flash?
 Lecture 2 - Screen structure of Flash 4
 Lecture 3 - Basic Toolbar (1)
 Lecture 4 - Basic Toolbar (2)
 Lecture 5 - Drawing Toolbar (1)
 Lecture 6 - Drawing Toolbar (2)
 Lecture 7 - Menu explanation
 Lecture 8 - Actual practice (1)
 
Lecture 3 - Basic Toolbar (1)

You see Scene 1, 2 on the left picture. It literally means scene.
This means there are two present Stages.
Flash can be moved by two Swf files, but as one Swf file could embrace several Scenes, it is just sufficient to move Scene if there is no significant limit to the capacity.

Let me spell out why we made Scene. Suppose there are two Swf files. The two files have much in common, with about 50% of same symbols and buttons. It is the role of Scene to graft the common ingredients of the two files.

You must understand this in order to decide whether you are going to make a Scene or two files.


    The three screens at the side are items of Windows/inspector. These tell the location of selected objects, the base line of which lies at the top left point of the screen. Every coordinates mark X and Y coordinate, and width and height. Use Center Point is operated to adjust the center point to the base of an object. Slow learners are expected to draw a circle and move it to the top left. Now the coordinates are x=0, y=0. Try moving after you checked Use Center Point. You would get the coordinates of x=0, y=0 if you placed the center point of the circle on the top left. You got it now.


    

Transform is to modify size and to specify rotation rate with concrete numbers. It is essential to know that giving 150% to Scale magnifies by 1.5 times. After that, giving 200% to Scale would not make 200% of the original size, but magnifies by 200% what is already enlarged by 1.5 times.

Understand this concept and do not be confused.

If you deselect Uniform, you can readjust horizontal and vertical ratio.
Below is the direction of rotation. Skew is to tilt. We have Copy item. It literally is an order to copy.

For example, click Copy button on the object rotating by 15 degrees, it will keep copying the original form.


Scene has been explained before. Here comes the button to add and delete Scene. Duplicate at the bottom means the copying of Scene.
Addition and deletion of Scene can be found in Windows menu too.
Insert/Scene Insert/Remove Scene
When you want to change the name of Scene, double click the Scene you want in (1) at the side to change the name of Scene into Hangeul too.
Library is where are stored the symbols you have registered. Shortcut key is Ctrl + L. Sometimes when you find this menu hidden and invisible, push the shortcut key to locate it.


    I have gone through the same difficulty of not being able to find Inspector screen and Library window while I was at work. Make sure to use the shortcut key.
The shortcut key for Inspector is Ctrl + Alt + i.
You would see on the side screen that symbol is consisted of graphic symbol, movie clip, and button.
Consult the intermediate chapter for symbol for more details for this is just a basic step, but remember that these sorts of things do exist.
To provide you with some preliminary information, you must register symbol when you want to give Motion Tweening. Terms are complex and difficult, but you will get them much easier with repeated experiences.
Do not be impatient about your curiosity; just take time to learn.

The small icons below create New Symbol and New Folder and bind related items together.
At the far right is Trash. It is a deleting tool. Try catching a symbol and dragging it to the far right.

 
 
   
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